CHESMAYNE
Midi: Guantanemera
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“Colin-Maillard (Blind Man's Bluff)”, Jean-Baptiste Pater
A game of chess played without looking at the
board or MPs/mps. In the past players were literally
blindfolded but nowadays they play with their back to the board. Janos Flesch played 52 people in blindfold
chess. A simultaneous display in which a top-rated player plays two or more opponents without looking
at the MPs/mps or board. Some can play
20 or more games in this manner (usually winning all games). A game played without sight of the
board. Blindfold players must keep the
position in their heads and call out their moves in chess notation. Their opponents must also
call out their moves. Some chess GMs can play a number of different chess games blindfold at the same
time. Sometimes both :A and :B are blindfolded (moves
are relayed verbally to each player).
Blindfold chess
has been played for 1000+ years. A
world record of 56 games played in this manner is held by George Koltanowski
(achieved in 1960). Buzecca (Muslim)
was the first European blindfold player (played two games blindfold in
1265). 518 years later Philidor played three games blindfold.
His record stood for 74 years (1857), when Louis Paulsen played four
games blindfold simultaneously.
Blindfold chess is forbidden by law in Russia! - it is considered artistically pointless and harmful to one’s health.
Chess played without sight
of the board. Some players have been
able to take on dozens of opponents simultaneously in this fashion.
Blindfold
Chess: a skill, through which minor masters can gain a world-wide reputation;
outlawed in Russia
because Morphy
and Pillsbury
died crazy! Blindfold
Chess: a game in which the players play
without a board, calling out the moves to each other.
One of the most important
advances to becoming a master is the art of visualization. Some people are gifted with this ability and can easily see the chess board many moves
ahead. However, for the rest of us,
there is another way. I hope it works
for you as successfully as it does for me.
The secret to my bag of tricks is to keep things simple. So, with that in mind let’s go on a quest to joust with the obvious. At first you will make lots of mistakes as I did.
In my first blindfold game, I castled kingside while my BS was still on F01. It went unnoticed for over ten moves so I
got away with it! I hope you do
too! In diagram #1, the shades of these
two long diagonals (A01- H08) and (H01- A08)
are dark and light. On
chessboards for the blind, dark squares/cells are raised and light
squares are sunken. These long
diagonals are extremely important in uniting the quadrants of the
chessboard.
In diagram #2, two quadrants,
(A05, D05, D08, A08) and (E01, H01, H04, E04), are highlighted with box’s. The long diagonal (H01- A08) unites these
two quadrants, through their centers, on the light (sunken)
squares/cells. The other two quadrants
are united through their centers with the long diagonal (A01-H08) on the dark
(raised) squares/cells.
In diagram #3, the lower left-hand square/cell is always dark
(raised). The 4 x 4 pattern of dark and light
squares/cells is the same in all the quadrants.
The fight for control of the center is paramount in modern chess. Simply knowing the shades of the four central cells is not
enough. If you understand that they
are crossroads of the two great diagonals
then you are on the road to central visualization.
When your cell is not on the two long diagonals, count the cells
vertically or horizontally from these two diagonals to the cell you are trying
to visualize. Remember to alternate
shades as you are counting. For
example, D01 can be seen by counting from the (A01 – H08) diagonal and alternating
shades ie, 1-dark, 2-light, 3-dark,
4-light!
Can you see the
piece too?
Copyright © Manus P. Fealy 1997
by Aleksey Bartashnikov
Blindfold is a chess training computer program. It includes a Test and a Game.
It is intended to improve the speed of comprehension and to extend the
capacity of operative memory. These
two parameters are of great importance both for progress at school and for
successes in chess. From the point of
view of chess this program is aimed at diagnosing and training a chessplayer’s
intellectual faculties called variations calculation and visualization.
The aim of the Test is to reveal the extent to which your operative
chess memory has been developed. That
is, how successful you can be in keeping track of the numerous chessboard
situations which replace one another during the kaleidoscopic counting of
variations. The accuracy of
visualization of piece positions and movements in the course of imaginary play
determines the degree of correctness of the player’s positional evaluation and,
consequently, his/her decisions.
Here is a position to
illustrate proper user actions in a test (see Diag.1).

Diag. 1. Initial position of
a test
The program incorporates the notion of an interacting pair of
pieces. The term refers to a chessmen
couple in which one protects the other (or both pieces guard each other). In the diagram position Qc6 protects Ng6
and so the two pieces are regarded by the program as an interacting pair. When the commencement of testing has been
confirmed by clicking on the Start button, the program makes a move - 1.Ng6-f4.
Then all of the chessmen vanish from the onscreen board and the user has to
indicate the square occupied by the piece which interacts with the unit that
has just moved. In this particular
case the correct square is e2, for it is there that the Knight-protected Bishop
stands. As soon as you have indicated
the e2-square the program makes its next move - 2.Be2-b5 (see Diag. 2).

Diag. 2. Position after
2.Be2-b5
The previous interacting pair (Nf4-Be2) is no more, but a new pair has
been created (Bb5-Qc6). You must
indicate the c6-square next. If you
indeed do so, the program continues with 3.Qc6-f6, making it necessary for you
to point to the f4-square occupied by the Knight, the piece which interacts
with Qf6 (Qf6-Nf4). Testing continues
in a similar way till it’s over. Below
are some more moves with which the test may continue:
4.Nd3(Bb5) 5.Bc6(Qf6)
6.Qf2(Nd3) 7.Nb2(Qf2) 8.Qf3(Bc6) 9.Ba4(Nb2) 10.Nd3(Qf3) 11.Qa8(Ba4) 12.Bc2(Nd3)
13.Nb4(Bc2) 14.Be4(Qa8) 15.Qf8(Nb4).
A piece between the brackets is one which interacts with the unit that
made the last move. The program has
been so designed that there is only one pair of interacting pieces at any
moment; each move by the program breaks the earlier interaction while creating
a new one in which at least one of the pieces was part of the previous
pair. A test is always 40 moves
long. Only white pieces are employed.
Testing is carried out in a “blind” manner, i.e. the user has no chance to look
at the position; all there is to see is the empty chessboard and the trajectory
of the piece being moved by the program.
If you have: 1) erroneously indicated the square occupied by the
interacting piece, 2) exceeded the time limit, 3) used a hint, the program
regards your response as incorrect, and prompts you to restore the current
position. As soon as the restoration
is over testing resumes.
A Game called Dinamic Pairs is intended for maximum development of
chessplayer’s calculation abilities and visualization. This Game is a good tool to train your
blind play as well.
The playing
rules of Dinamic Pairs game are almost the same as in testing, with the exception
that:
Test and Game have 6 difficulty levels depending on the number of pieces
available on the board: the initial level deals with 2 pieces and the last one
with 7. In the Test mode the program gives
you first a task with just a couple of pieces. If the accuracy of your responses is 95% or higher, you will go
over to the next level and deal with a test featuring 3 pieces. For transition to the next level from
levels 1-5 you always need to reach the 95% accuracy target. In the Game mode you can set any difficulty
level you like.
The game features two
regimes - Visible (“seeing” play) and Invisible (“blind” play).
The Visible regime ought to be regarded as an auxiliary training
facility. It is intended primarily for
chessplayers of relatively low qualification and low ambitions as well as for
children. In this regime the
chessboard on the screen correctly displays the current position of the game;
the pieces are always there and no operations are performed mentally. The Visible regime resembles the analysis
of adjourned positions where the player can make each reviewed move on the
board and never bother about calculating variations “in the head”. Play in this regime serves primarily to
develop one’s attentiveness, to provide for an integral view of the interaction
of pieces on the chessboard, and to speed up comprehension of that
interaction.
In the Invisible regime the chess “characters” stay invisible most of
the time; a piece only appears for a brief moment to display the program’s
latest move. This sort of blind play
resembles game analysis under real tourney conditions - when a chessplayer
cannot move the pieces about and has to calculate possible lines of play in
his/her mind only.
The Test has the Invisible
regime only.
The main window of the
program looks like this:
Click on the image to see it
in larger size.
More detail description of
the program you will find at the Chess Puzzles Series site (http://www.bartsoft.com/chesspuzzles/).
Blindfold is sold by
Bartspft through the Internet for $25.
Here is the link where you can download an evaluation copy of the
program:
http://www.bartsoft.com/chesspuzzles/blind.htm.
Written by Aleksey Bartashnikov. HTML
conversion by David
Howe.
From ‘Chess Variants’ web
page.