CHESMAYNE

dueling-1                                                                                                                                                                                                     manha de carnaval

 

 

 

Burmese

links:   Burmese chess    Burmese chess    Burmese traditional chess

One of the unusual features of Burmese chess is that the mps promote on different cells to the western 8 x 8 chessboard.  In the diagram below the purple cells indicate the cells on which the mps [Burmese Pawns = PBs) are promoted/enrobed/queened – highly unusual!    In ‘western chess’ the pawns [PAs] are promoted on ranks-1 and 8 instead.  The diagram below shows the Initial Starting Position (ISP) of the MPs/mps for Burmese Chess.    Other starting positions (ISPs) are also allowed – see below!   The monograms for the chess pieces used are King, Rook, Knight, Elephant, Adviser and Burmese Pawn - KI, RO, KT, EL, AD and PB.  

                               The above diagram was produced using the ‘Zillions’ program The Zillions Index

 

Monogram, Name and Number of the MPs/mps used in Burmese chess.

1 KI = King.

1 AD = Adviser.  AD1.

2 RO = Rook.   RO1 and RO2.  Carriages.

2 KT = Knight.   KT1 and KT2.  Horses.

2 ET = Elephant.   ET1 and ET2.

8 PB = Pawn Burmese.   PB1 to PB8.  Soldiers.

There are a total of 16 MPs/mps per side in Burmese chess (32 in total).

                               

The above diagram was produced using the ‘Zillions’ program The Zillions Index  

Below: ISP-01

 

 

 

 

 RO2

 

RO1

 

8

 

 

  KI

KT2

ET1

KT1

 

 

7

 

 

ET2

AD1

PB4

PB3

PB2

PB1

6

PB8

PB7

PB6

PB5

 

 

 

 

5

 

 

 

 

PB5

PB6

PB7

PB8

4

PB1

PB2

PB3

PB4

AD1

KT2

ET2

 

3

 

 

 

ET1

 

KT1

 KI

 

2

 

 

RO1

 

 RO2

 

 

 

1

A

B

C

D

E

F

G

H

 

 

Pawn Burmese

Monogram: Pawn Burmese (PB) PB1, PB2, PB3 etc.

First Move Option: (FMO): 1 cell diagonally forward.

All Other Moves: (AOM): 1 cell diagonally forward.

Capture: (*): 1 cell diagonally forward.

Promotable: (#): Yes (only to AD, see below).

Special Move: See promotion rules below.

 

01 Also known as ‘Sittuyin.’

02 Differing ISPs are permitted (eight ISPs are listed below).

03 A good book on Burmese Chess is ‘Burmese Chess Guide’ (‘Myan-ma sit bayin lan-nyunt sa-ok gyi’) by Shwei-gyin U Bha.

04 Burmese Chess has died out in Lower Burma but is played in tea-houses in the north-west.   Unfortunately it has been replaced by traditional western chess. 

Above: Burmese Flag

05 Traditional Burmese MPs/mps are made of wood.    :A are coloured red.   :B are coloured black. 

06 The playing area (traditional board) is an 8 x 8 unchequered board. 

07 There are a total of 32 MPs/mps (each player has 8 MPs and 8 mps). 

08 The KI, ROs (RO1 and RO2), KTs (KT1 and KT2) are the exact same as used in traditional western chess.    There are a lack of Vector MPs (BSs and QU - long-range). 

09 AD1 (Adviser) moves one cell diagonally forward or back. 

10 Two Elephants.   ET1 and ET2 move one cell diagonally or, can move one cell forward (changing from the XL to the XD cells in the process).   Note: to account for the slight difference in the moving ability of ET1, ET2 (used in Burmese chess) and EL1, EL2 (used in Shatranj) a different monogram is used.  Both types of MP are Elephants. 

11 Each side has 8 mps. 

Pawn-Burmese: PB1, PB2, PB3, PB4, PB5, PB6, PB7 and PB8.

12 A PB does not have the option of moving two cells on the ‘initial first move’ (FMO).

13 A PB captures just like a PA.    The :ep

 (en passant) move is not available.

14 A PB is promoted when standing on any of the long diagonals in your opponent’s half of the board ie, file 5, 6, 7 or 8 for :A

.   For :A these cells are $A08, $B07, $C06, $D05 on the left-side of the board (QUs-side).   For :A $E05, $F06, $G07, $H08 on the right-side of the board (KIs-side).   In the diagrams above the purple cells [or, sharp symbol, # ] indicates these promotion cells.   Promotion cells used in Burmese Chess (XP cells = Purple). 

15 A PB can only be promoted to an AD (AD2, AD3 etc).    However, this is only permitted if AD1 has already been captured. 

16 Promotion does not come into effect immediately, but on a player’s next move (the following move).   The promotion can come into effect on the cell on which the PB is placed as mentioned above ie, without moving.   It can also come into effect by moving one cell diagonally.   This diagonal move cannot capture your opponents (AD1) in the process of the move.   This diagonal move cannot also give +CH. 

17 A PB that moves beyond its promotion cell cannot be promoted. 

18 The ISP of the PBs is shown in the diagram below.  All games of Burmese chess commence by placing the mps in this manner.   How to place the PBs on the Burmese Chess board (ISP):

Below: ISP-01

 

 

 

 

 

 

 

 

8

 

 

 

 

 

 

 

 

7

 

 

 

 

PB4

PB3

PB2

PB1

6

PB8

PB7

PB6

PB5

 

 

 

 

5

 

 

 

 

PB5

PB6

PB7

PB8

4

PB1

PB2

PB3

PB4

 

 

 

 

3

 

 

 

 

 

 

 

 

2

 

 

 

 

 

 

 

 

1

A

B

C

D

E

F

G

H

 

19 :A and :B now input their MPs anywhere behind the PBs (alternately).  The MPs are placed (one at a time) by :A

 and :B.   :A inputs first. 

20 You are allowed to replace (swap) a mp with a MP.   The mp is then re-placed on an unoccupied cell in your own half of the board.    There are a few restrictions to this rule ie, B-RO1 or B-RO2 cannot be placed on the same file as A-KI.    :B cannot place RO1 and RO2 on the same file if :A finds this objectionable. 

21 The objective of the game is to checkmate the opposing KI.  

22 The red side (:A) commences the game. 

23 +CH must be verbally announced. 

24 Stalemate [++ST] is not permitted.    You must allow the other side to make a move. 

25 Perpetual check (+PC) is possible in Burmese chess. 

26 A draw by repetition of position is possible. 

27 The endgame has some rules peculiar to Burmese chess (see below). 

28 KI and RO must checkmate a lone KI in 16 moves or the contest is a draw. 

29 If the bare KI is in any of the four cells of each corner of the board or on one of the central cells (B$A) which is referred to as ‘the 4 cells of the death of the KI’, this is referred to as ‘5 moves in 4 cells’ and the counting of the moves does not begin until the defender’s 5th move has been completed. 

30 T