CHESMAYNE
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Capture *

Credo: always avoid the loss of your own
troops - if possible.
Mordecai was saved from the
gallows, Peter from a prison and Daniel from the lion’s den.
Shakespeare
(Macbeth): ‘A little water clears us of this deed’.
Abdals: mysterious
persons whose identity is known only to God. When one of them dies
another is secretly appointed by God to fill h/er
vacant place.

Above: the BS on C03 captures the
RO on H08
Example: PA2-$B02*C03-BS2 (move Pawn-02 from $B02
to $C03 and capture Bishop-02). To move a mp or MP from the
departure cell to the arrival cell and to capture a mp or MP in the
process. See notation. To capture, a player must make a legal move that
lands a MP/mp on a cell containing an enemy MP/mp. The captured enemy MP/mp is taken from the
board and removed from the game. To
capture a MP/mp means to deprive your opponent (:A or :B) of the use of that
MP/mp. The MP/mp has been taken and
leaves the board, the consequences of which may cause the capture to be long
remembered. The effect can be likened
to a hanging - with the signal from the executioner the platform is struck away
and the prisoner is launched into eternity.
All MPs/mps, except the PA and other mps capture by moving to a cell
they can normally move to (Level-1) and capture your
opponent’s mp/MP situated there. QU1 and BSs
can capture any MP/mp on the diagonals. QU1, RO1 and RO2 can
capture any MP/mp on the ranks or files. The most important objective in any attack is to capture any defenders that protect the KI, even if a heavy price has to paid. At other times a defender cannot be captured
even at heavy cost due to being securely defended. In such cases the MP/mp can be diverted. The most obvious way is to force an exchange.
Sometimes, the exchange (:ex)
of a defender is achieved by a sacrifice (:sa) - the compensation being
that the cells being defended are taken over by the attacker. The CN and VC have a different type of capturing move. See Cannon) and (Vaunt
Courier. French: capture - une prise. To take (took) - prendre (pris) (je prends, il prend, vous prenez). To take a piece - prendre une pièce.
‘Stolen sweets are best’.

A MP/mp once touched
must be moved, but if captured, is removed from the board and retained until
the conclusion of the game by the player who makes the capture. Plays are often referred to as ‘moves’. Moves once
made may not be retracted. The object
of the game is to checkmate the opposing KI, with a
secondary object of taking prisoners.
The capturing MP/mp steps from the shadows and takes the captured piece
into his/her embrace. It should be
apparent that the whole basis of chess rests on when MPs/mps can and cannot be
captured. There are no compulsory
moves, except the avoidance of +CH and it follows that
capture is always optional. A MP/mp
that is in line for capture is said to be ‘en prise’ and is equivalent to ‘gardez’
or +CH on His Majesty.
Mittle: to hurt or mutilate. The longest delay in the capture of a MP/mp
is 57 moves, which occurred in 1923 between Chajes
and Grunfeld (the game itself took 15h and lasted for
121 moves).

‘In the long run we are all
dead’.
‘He’s gone to join the
majority (the dead)’.
Hohenlinden: ‘The combat deepens. On ye brave, Who rush
to glory, or the grave!’
Hamlet: ‘The undiscover’d country from
whose bourn no traveller returns’.

Macbeth: ‘A deed without a name’.
‘Murder considered as one of
the fine arts’.
Jeremy Thorpe: “Greater love hath no man than this, that he lay down his friends for his life” (remark on
Cabinet purge).
‘With one foot already in the stirrup’ (author, apprehending his own, immenent death).


‘One of those people who would be enormously
improved by death'.
‘I have a rendezvous with death at some disputed
barricade’.
‘To that high Capital, where
kingly death keeps his pale court in beauty and decay, He came’.
The act of
moving one of your pieces to a cell/square occupied by one of your opponents pieces and
removing it from the board, out of play.
Once a piece is captured, it may never return to the game.

CAPTURE
ABSCIND..................................62:01
ACELDAMA.................................62:02
ACT OF
FAITH.............................62:03
AMUCK-AMOK...............................62:04
AUTO-DA-FE...................62:05
BARATHRON-BARATHRUM
(*)..................62:06
BELEAGUER................................62:07
BLOCKADE.................................62:08
BOOTY (Symbol,
*)........................62:09
BURKE....................................62:10
CADUCOUS.................................62:11
CALABOOSE................................62:12
CALCULATIVE SACRIFICE....................62:13
CAPTURE......................62:14
CASE-SHOT..........................18:09
62:15
CASUS BELLI
(*)..........................62:16
......................62:17
CHANCE MEDLEY (*) :rc....................62:18
CHRYESIS.................................62:19
DAKHMA
(*)...............................62:20
DEFENDER (removing
the)..................62:21
DETENT (*) :wfco.........................62:22
DETRUNCATE
(*)...........................62:23
DIOMEDEAN
EXCHANGE.......................62:24
ELYSIUM..................................62:25
EVULSION
(*).............................62:26
EXCHANGE
(the)...........................62:27
EXCHANGE
(to)............................62:28
EXCHANGE (win the).......................62:29
EXCHANGE
COMBINATION.....................62:30
EXCHANGE
ADVANTAGE.......................62:31
FAIR
GAME................................62:32
FELO-DE-SE (*) :fds......................62:33
FIDATED (*) :ftd.........................62:34
FORAGE-FORAY.............................62:35
FORDO
(*)................................62:36
FOUGHTEN.................................62:37
GREST....................................62:38
HORS DE
COMBAT...........................62:39
HSIAO MIEH (*)...........................62:40
MANET
(*)................................62:41
NECROLOGY
(*)............................62:42
OBIT.....................................62:43
OBSTRUCTIVE
SACRIFICE....................62:44
PRISE (*)................................62:45
QUIETUS
(*)..............................62:46
:R
(colon-R).............................62:47
RECAPTURE
(*)............................62:48
RECOUP
(*)...............................62:49
SACRIFICE................................62:50
TRADE
(trade-off)........................62:51
VACATING
SACRIFICE.......................62:52

Above: The A-RO may
capture the B-BS
Longest decisive game without a
capture: 29
Medina - Gligoric, Palma
de Mallorca 1968
1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7
6.Re1 b5 7.Bb3 d6 8.c3 O-O 9.h3 h6 10.d4 Re8 11.Nbd2 Bf8 12.Nf1 Bb7 13.Ng3 Na5
14.Bc2 Nc4 15.Bd3 Nb6 16.Bd2 c5 17.d5 Bc8 18.b3 c4 19.Bf1 Bd7 20.Nh2 Rc8 21.b4
Na4 22.Qf3 g6 23.Be2 Bg7 24.h4 Nh7 25.h5 Ng5 26.Qe3 f5 27.Qa7 f4 28.Ngf1 Ra8
29.Qb7 Re7 0-1
Longest consecutive series of
captures: 17
half-moves
Blodig - Wimmer,
Germany 1988
1.g3 e5 2.Bg2 d5 3.d3 Nf6 4.Nf3 Nc6 5.O-O h6 6.c3 Be6 7.Nbd2 Qd7 8.b4 a6
9.a4 Bd6 10.Bb2 O-O 11.b5 Na5 12.c4 dxc4 13.dxc4 Nxc4 14.Nxc4 Bxc4 15.Nxe5 Bxe5 16.Bxe5 Qxd1 17.Rfxd1 axb5
18.Bxb7 Rxa4 19.Rxa4 bxa4 20.Bxc7 Bxe2 21.Rd4
Re8 22.Bd6 Rd8 23.Be5 Rxd4 24.Bxd4 a3 25.f3 a2 26.Kf2 Bc4 27.Bc6 Nh7 28.h4 Nf8
29.Ba4 Ne6 30.Ba1 Nc5 31.Bc2 Bb3 32.Bf5 g6 33.Bh3 Be6 34.Bxe6 fxe6 35.Ke3 Nb3
0-1
And a subrecord:
10 consecutive captures on one
square.
Olle - Healey, Bendigo 1993
1.d4 Nf6 2.Nf3 b6 3.c4 e6 4.e3 Bb7 5.Be2 Be7 6.Nc3 d5 7.cxd5 exd5 8.O-O O-O
9.Bd2 Nbd7 10.Rc1 a6 11.Bd3 Bd6 12.Qb3 c5 13.Bb1 g6 14.Rfd1 c4 15.Qc2 Re8
16.Re1 Rc8 17.Re2 Ne4 18.Rce1 Qc7 19.g3 Ndf6 20.Bc1 Nxc3 21.bxc3 Ne4 22.Nd2 f5
23.Nf1 b5 24.f3 Nf6 25.Qd1 Qd7 26.Nd2 a5 27.e4 fxe4 28.fxe4
dxe4 29.Nxe4 Nxe4 30.Bxe4 Bxe4 31.Rxe4 Rxe4 32.Rxe4 Qf5 33.Qe2 b4 34.Re8+ Kf7
35.Rxc8 Qxc8 36.d5 Qf5 37.Qxc4 Qb1 38.Qf1+ Kg7 39.Bh6+ 1-0
Longest
sequence without captures: 151
In the 200-move game Wegner - Johnsen, the last capture was on move 49. The sequence without a capture was therefore
302 half-moves. Should ‘no change in material’ be the criterion (there were
promotions here), then the record sequence is 147 moves, or 295 half-moves.