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                                              Above Link:   David Murray Chess Collections - Silver Chess Sets

Because of its previous preeminence among intellectual pastimes favoured by the upper classes, it is also called the ‘Royal Game’.   It originated in India, or China, during or before the 6th century from ancient forms, derivations of which still persist in certain regional variants, such as Chinese, Korean, Japanese, Malay and Burmese chess.   Sir William Jones, in his essay ‘On the Indian game of chess’, maintained that Hindustan was the cradle of chess, the game having been known since ancient times by the name of Chaturanga, that is, the four (Chatur) Anga(s), or parts of an army, said to be elephants, horses, chariots, and foot soldiers.   QU1 has undergone changes in name, sex and power.   In Shanranj this MP was called (Farz or, Firz), meaning ‘Counsellor or, General’.   The French may have changed it into ‘Fierce, Fierge’, and ‘Vierge’ (Virgin), which if true, might explain its becoming female.   Another view is that a PA on reaching the 8th rank was elevated in value and became a ‘Farz’ and not any other MP - a promotion that was of the same kind as that in Draughts or, Checkers - in French: Dames.   Thus the PA became a ‘Dame’ or, QU as in the latter game, and thence ‘Dama’, ‘Donna’ etc.   The BS among the Persians was called ‘Pil’ (elephant), but the Arabs not having the letter ‘p’ in their alphabet, wrote it ‘Fil

’, or, with their definite article, ‘Al-Fil’.   It was the next in command and a force assisting the ‘Counsellor’ or ‘Minister’ (the QU).  

A most intriguing intellectual challenge, played in a cultured manner according to strict rules and regulations.   The object of the game is to crush your opponent!      Chessmen: Pieces.  

     chess-poster.com

The RO is the sketched condensation of an Indian chariot, protecting the army’s flank.   The cinderella-type transformation called enrobing/promotion, is also called Queening because the usual choice is QU2, the most powerful MP.   If it is not QU2 it is called an underpromotion.   In Ancient Ireland, versions of chess ‘Fidchell

’ and draughts ‘Branfad’ were popular.   In England it is estimated that three million play the game in the course of a single week.   In Spain the word for chess is ‘Ajedrez’ and in PortugalXadrez’.   Our English word ‘chess’ comes from the frenchescas, esches’.   The name ‘chess’ was not acceptable in France after the revolution (1790s) because of its royalist connotations.   Chess is a symbol of battle (two opposing forces) and a venue of operation for calculating intelligence.   Cosmic reason and order.  In Europe, India, China and Japan it has been modified by the respective culture (European chess is considered courtly). 

It’s as large as life, and twice as natural’ - ‘Through the Looking Glass, 1872’. 

Leisure with honour’. 

It’s more than a game.   It’s an institution’. 

          Chess as a war game dates back at least 14 centuries.   Chess played on a board of 64 cells originated in Ancient India.   The game itself may have been a Buddhist invention, designed as a bloodless substitute for war.   Today, the quaint jumble of names that various languages give the chessmen smack of the paradoxicial, fairy-tale world of Lewis Carroll, rather than of the grim realities of total war (in Chesmayne each MP/mp being given a two-letter monogram).   Every unit, with one exception, is subject to capture by any opposing unit.  That exception is the KI, who is exempt from this indignity.   Yet the object of the game is the virtual capture of the KI. This is called checkmate and abbreviated to ++CM.   Check (+CH) is a threat to capture the KI, and ++CM is a check from which there is no escape.   Much of the fascination of chess stems from the special end its inventors gave the game.  It gives chess a unique, mystical quality.  It is estimated that there are 550+ million chess players.   In 1971 a chess set with the 32 pieces shown in compromising sexual positions landed an antique dealer in court for indecent exhibition while being displayed in a window of his shop (London, England). 

Chess - the musical

Chess in Concert

 

 

 

 

     

 

Broadway Version

 

 

 

 

 

Contributed By: Burt Hochberg
Senior Editor, Games Magazine

Author of ‘The 64-Square Looking Glass’ and other books.  

Editor of ‘Power Chess’ and other books. 

See an outline for this article.
Further Reading


HOW TO CITE THIS ARTICLE


”Chess,” Microsoft® Encarta® Online Encyclopedia 2001. 
http://encarta.msn.com © 1997-2001 Microsoft Corporation.   All rights reserved. 

I. Introduction
Chess, game of skill between two people that is played using specially designed pieces on a square board comprised of 64 alternating light and dark squares in eight rows of eight squares each.   The vertical columns on the board that extend from one player to the other are called files, and the horizontal rows are called ranks.   The diagonal lines across the board are called diagonals. 

II. How Chess is Played
 Each player controls an army comprised of eight pawns and eight pieces: one king, one queen, two rooks (sometimes called “castles”), two bishops, and two knights. Although the term pieces is sometimes used to refer to all 16 chessmen, it usually does not refer to pawns.   The two armies are of contrasting colors, one light and the other dark, and are always called White and Black regardless of their actual colors. 

A. Initial Setup
 The board is always placed for play with a light square in the corner to the right of each player.   White’s pieces are set up on White’s first rank from left to right in the following order: rook, knight, bishop, queen, king, bishop, knight, rook.   Black’s pieces are set up on Black’s first rank from left to right in the order of rook, knight, bishop, king, queen, bishop, knight, rook.   The pieces face their exact counterparts at opposite ends of the board, and each queen stands on a square of its own color.   The pawns are placed on the second rank of each player, directly in front of the pieces. 

B. Moves of the Pieces
 White always moves first, and the players then alternate turns.   A move consists of transferring a man to another square that is either vacant or occupied by an opponent’s man.   If it is occupied, the opponent’s man is captured (removed from the board and replaced by the capturing man).   The only exception is the king, which is never captured (see Object of the Game below).   A move to capture is not required unless it is the only possible move. 
Only one piece may be moved each turn except when castling (see below).  All pieces except the knight move along straight, unobstructed paths; only the knight may move over or around other pieces.   The king moves one square in any direction, but not to a square that is attacked by an enemy piece—that is, a square to which an enemy piece can go on the next move.   The queen moves as far as desired in any uninterrupted direction.   The rook moves as far as desired in any horizontal or vertical direction.   The bishop moves as far as desired in any diagonal direction, but is confined to squares of the color on which it began the game.   The knight moves a distance of exactly two squares to a square of the opposite color.   The path of the move resembles the letter L—two squares horizontally or vertically combined with one square at a right angle.   The knight may go over or around any piece in its way. 

1. Castling
 A player may move more than one man during a turn only when castling, a special maneuver involving the king and one rook.   In castling, the king moves two squares to the left or right, and the rook on that side moves to the square next to the king on the opposite side.   Castling is allowed only if (1) the king has not yet moved during the game and is not threatened; (2) the rook on the castling side has not yet moved during the game; (3) the squares between the king and that rook are vacant; (4) the king does not pass through or end its move on a square that is attacked by an enemy piece. 

2. Moves of the Pawns
 Each pawn, on its first move only, may move straight ahead either one or two squares to a vacant square.   After that it may advance only one square at a time.  Pawns, unlike the other pieces, do not capture in the direction they move but capture diagonally one square forward.   When a pawn advances two squares on its first move and lands next to an opponent’s pawn that is on an adjacent file and the same horizontal row, the opponent’s pawn may capture it as if it had advanced only one square.   This capture is known by its French name, en passant (“in passing”).   An en passant capture must be carried out immediately or not at all (though the advancing pawn may later be captured in the normal fashion). 
When a pawn reaches the last rank on the opposing side of the board, it is promoted—that is, converted to any other piece of the same color (except another pawn or the king).   The powers of the new piece take effect immediately.   Since a pawn is usually promoted to the strongest piece—the queen—the move is often called queening.   The number of possible promotions is limited only by the number of pawns of each player.   A player may have two or more queens or other pieces at the same time. 

III. Object of the Game
 Each player’s goal is to attack the enemy king such that the king cannot deflect or remove the attack and cannot escape.   When a king is attacked, it is “in check.”  Check does not have to be announced, but the player whose king is in check must attempt to escape on the next move.   There are three possibilities: (1) moving the king to a safe square, (2) capturing the attacking piece, or (3) cutting off the attack by interposing a piece or pawn between the attacking piece and the king.   If none of these moves is available, the king is checkmated.   Checkmate ends the game at once—the king is never actually captured—and the player who gives the checkmate wins.   The word “checkmate” (often abbreviated to “mate”) comes from the ancient Persian shah mat, meaning “the king is helpless (defeated).” 

IV. Draws
 A
tie, called a draw, is neither a win or loss for either side.   If players do not want to continue a game for any reason they may agree to call it a draw, but in certain situations a draw is mandated by the rules.   When a player cannot make any move but is not in check, the game is a draw by stalemate (if the king were in check, however, it would be checkmate). 
In formal play, the game is a draw if 50 consecutive moves are made by each side without a capture or a pawn move, or if the same position is about to be repeated for the third time with the same player having the move.   This often occurs when one player checks the enemy king repeatedly without being able to give mate, known as perpetual check.   If the game has left neither side with enough material to force checkmate, it is a draw. 

V. Chess Notation
 There are two standard methods of recording chess moves: the algebraic system and the descriptive system.   In both systems, the pieces are designated by capital initials: K for king, Q for queen, R for rook, B for bishop, and N for knight.   The initial P for pawn is used in the descriptive system only.   Castling is noted as either 0-0 (“short” castling on the king’s side) or 0-0-0 (“long” castling on the queen’s side). 
Each square is part of both a file and a rank, and in the algebraic system, that unique “address” gives the square its name.   In this system, the board is viewed from the White side only.   The files, beginning on the left, are lettered from a to h and the ranks are numbered from 1 to 8 beginning with White’s first rank.   A move by a piece is indicated by its initial and the square it moves to; for example, Nf3 is a knight move to the square f3.   A pawn move names only the square.   The letter x traditionally indicates a capture (Nxf3) but is often omitted. 
In the descriptive system each square has two names, one from White’s perspective, the other from Black’s perspective.   Each file is named for the piece that stands on it at the start of the game.   For example, the file farthest to White’s left and Black’s right (the a file in the algebraic system) is the QR-file because the queen’s rooks—the rooks on the queen’s half of the board—start there.   The ranks are numbered 1 to 8 from White’s side, and also 1 to 8 from Black’s side.   White’s first rank is Black’s eighth rank and, for example, White’s QR4 is the same square as Black’s QR5.   A move is indicated by the initial of the moving piece or pawn and the square it moves to from the perspective of the moving player.   A capture always includes the letter x and the initial of the captured piece instead of the square; for example, NxB means a knight captured a bishop.  

VI. Origin and History
 The
earliest written mention of a chesslike game appeared around 600, and the fact that it was mentioned without explanation suggests that it was already well known by that time.

A. Early History
 Chess is one of a group of games descended from chaturanga, a game believed to have originated in India in the 6th century or perhaps earlier, which itself may be related to a much older Chinese game.   Chaturanga is a Sanskrit word referring to the four arms (or divisions) of an Indian army—elephants, cavalry, chariots, and infantry—from which come the four types of pieces in that game.
Chaturanga spread eastward to China, and then through Korea to Japan.   It also appeared in Persia after the Islamic conquest (638-651).   In Persia the game was first called chatrang, the Persian form of chaturanga, and then shatranj, the Arabic form of the word.   The spread of Islam to Sicily and the invasion of Spain by the Moors brought shatranj to Western Europe, and it reached Russia through trade routes from several directions.   By the end of the 10th century, the game was well known throughout Europe.   It attracted the serious interest of kings, philosophers, and poets, and the best players recorded their games for posterity.   Problems, or puzzles, in which the solver has to find a solution—such as a forced checkmate in a given number of moves—became popular during the 12th and 13th centuries.

B. Modern History
 The game of chess as it exists today emerged in southern Europe toward the end of the 15th century.   Some of the old shatranj rules were modified, new rules were added—such as castling, the two-square pawn advance, and the en passant capture—and the powers of certain pieces were increased.   The most important changes turned the fers (counselor), a weak piece in shatranj, into the queen, the strongest piece in chess, and the alfil, which moved in two-square steps, into the far-ranging chess bishop.   The new game achieved popularity all over Europe.   Some of the best players of the 15th and 16th centuries, notably Lucena and Ruy Lopez of Spain and Damiano of Portugal, recorded their games and theories in widely circulated books of chess instruction.   In the second half of the 16th century, Italian players such as Polerio and Greco dominated the game.
The greatest figure in the early history of modern chess was the 18th-century French player François-André Danican Philidor.   He was the leading chess player of his time and a renowned composer.   In 1749 Philidor published one of the most influential theoretical works in chess history, L’analyse du jeu des Échecs (Analysis of the Game of Chess), which was eventually translated into many languages.   Philidor was the first to analyze many of the main strategic elements of chess and to recognize the importance of proper pawn play. 
French players continued their dominance of the game into the 19th century.   In 1834 Louis Charles de la Bourdonnais played a series of six matches in London against the best English player, Alexander McDonnell.   Bourdonnais won 45 of the 85 games and lost 27 (there were 13 draws).   The games played in these matches were published and analyzed worldwide.   In 1843 English player Howard Staunton decisively defeated the leading French player, Pierre Charles de Saint-Amant, by a match score of 11 wins, 6 losses, and 4 draws.   Staunton, the world’s foremost chess figure in the mid-19th century, wrote several important theoretical works and commissioned a new design for the chess pieces (which remains the standard).   He also organized the first international chess tournament, held in London in 1851, which was won by German player Adolf Anderssen. 
The first great American chess player was Paul Morphy.   In 1858 Morphy traveled to Europe, having demonstrated his superiority over all his American rivals at an early age, to prove himself against the finest players in the world.   Within six months he had won matches by overwhelming scores against several prominent players, including Anderssen.   Because of his youth and the extraordinary quality of his games, Morphy was hailed as a genius and was recognized as the best chess player in the world.   But after returning to the United States, Morphy became mentally ill and never again played chess competitively. 
In the mid-19th century the center of chess activity returned to Europe, where Wilhelm Steinitz, Siegbert Tarrasch, Emanuel Lasker, and other great masters advanced the theory and practice of chess through their games and writings.   Chess had long been popular in Russia, and after the Russian Revolution in 1917, the Communist government began a program of chess education for children, sponsored many important chess events, and provided financial support for its best players.   As a result, players from the former Union of Soviet Socialist Republics (USSR) have long dominated international chess.   The only interruption of Soviet chess power came in 1972 when American Bobby Fischer won the world championship from Boris Spassky in the most widely publicized chess match in history.   However, in 1975 another Soviet, Anatoly Karpov, won the championship by default when Fischer’s demands for new match rules were not accepted and he refused to defend his title. 
Although the USSR ceased to exist in 1991, the highest levels of world chess are still dominated by players trained under the Soviet system.   The hegemony of these players is being threatened by a new influence on the game: computers.   The first computer programs that could play chess emerged in the 1960s.   Although the programs played according to the rules, they were easily defeated.   Rapid improvement followed, and today computer chess programs can defeat top players. 
During the 1990s, computer scientists working for International Business Machines Corporation (IBM) developed a chess computer named Deep Blue that was capable of analyzing millions of chess positions every second.   In 1996, world chess champion Garry Kasparov defeated the computer in a highly publicized match, 4 games to 2.  Kasparov faced an improved version of Deep Blue a year later in a rematch.   The enhanced computer was capable of processing 200 million positions per second.   (It is estimated that Kasparov is capable of analyzing 3 positions per second.)   Kasparov won the first game of the rematch, but after Deep Blue secured draws in games 3, 4, and 5 and victories in games 2 and 6, Kasparov lost, 2.5 games to 3.5.   The event marked the first-ever series defeat of a world chess champion by a computer. 
Computer chess is increasing the popularity of the game, especially in the United States and particularly among children.   The growing availability of computer programs that can play chess at master level or better makes it possible for enthusiasts to have a chess companion at home that can be adjusted to play at any level. 

VII. World Champions
 Although players such as Philidor and Morphy clearly were stronger players than their contemporaries, it was not until 1886 that a match was held specifically to decide who could legitimately claim the title of world chess champion.   The players were Wilhelm Steinitz, from Prague (now the capital of the Czech Republic), and Johann Zukertort, from Poland.   Each had achieved great successes in previous tournaments and matches.   Steinitz defeated Zukertort in a match in 1872, but when Zukertort won the great London tournament of 1883 ahead of Steinitz, another match was arranged in 1886.   Steinitz won it decisively with 10 wins, 5 losses, and 5 draws, and he became the first official world chess champion. 
In 1894 Steinitz lost the title to 25-year-old German player Emanuel Lasker, who subsequently held the title for a record 27 years.   Lasker was deposed as champion in 1921 by Cuban player José Raúl Capablanca, who was replaced as champion in 1927 by Russian-born Alexander Alekhine of France.   Alekhine lost the championship to Dutch player Machgielis (Max) Euwe in 1935, but regained it in a rematch two years later.   When Alekhine died in 1946 he still held the title, so the World Chess Federation (FIDE, the Fédération Internationale des Échecs) set out to find a new champion.   FIDE had been founded in 1924, but not until Alekhine’s death in 1946 was the organization able to take control of the world championship.   In 1948 FIDE organized a special competition among the world’s five best players.   Mikhail Botvinnik of the USSR won the title. 
Since 1948 FIDE championship matches have been held every few years.   Botvinnik reigned as world champion for almost 15 years, losing his title briefly to two Soviet players—in 1957-1958 to Vassily Smyslov and in 1960-1961 to then 22-year-old Mikhail Tal.   Botvinnik lost to Soviet Tigran Petrosian in 1963, and subsequently announced his retirement from championship play.   Boris Spassky defeated Petrosian for the world championship in 1969, but in 1972 Spassky lost to Bobby Fischer, who became the first American world champion and the first non-Soviet to win a world championship under the rules adopted after 1945.  
After Fischer refused to defend the title in 1975, Anatoly Karpov began a ten-year reign as world champion.   The first title match between Karpov and Garry Kasparov (1984-1985) was halted by Florencio Campomanes, the president of FIDE, after it had lasted for six months without producing a winner.   Campomanes said he was trying to protect the health of the players, who appeared exhausted.   But Kasparov believed that Campomanes wanted to save the title for his friend Karpov.   In their next match in 1985, Kasparov won the title from Karpov and then successfully defended it against the former champion three times. 
In 1993 Kasparov and his official challenger, Nigel Short of England, rejected FIDE’s proposed arrangements for their world championship and set up a rival organization, the Professional Chess Association (PCA), hoping to gain commercial sponsorship and television coverage on a much larger scale than FIDE was able to accomplish.   After he defeated Short under the auspices of the PCA, Kasparov claimed the title of world champion.   But Karpov, who remained loyal to FIDE, also claimed the title after winning a FIDE-sanctioned match against Jan Timman of The Netherlands. 
The split remained for the rest of the 1990s.   Kasparov successfully defended his PCA title against Viswanathan Anand of India in 1995, but the association fell apart soon after.   FIDE held a world championship in 1998 under a new “knockout” format, in which participants are seeded in a large draw and must advance through a number of rounds in a short time.   Karpov won the first title under this format but was unhappy with the tournament arrangements in 1999.   He refused to participate, and Aleksandr Khalifman of Russia captured the FIDE title.   After five years without holding a title challenge, Kasparov was finally able to secure sponsorship for a world championship contest of his own in 2000.   He lost the match, upset by his former pupil, 25-year-old Vladimir Kramnik of Russia. 

 

 

Grande weighted chess.  This is an elegant classic chess set.   It features a beautiful 22” square solid wood board with weighted chess pieces and a large 6” king for the finest in chess.  It also offers a partitioned storage compartment under the board.  King height is 6”. 

 

What is Chess?


I have seen and taken part in many discussions about what chess “really” is. 
Is chess a mere game?   Is chess a sport?   Is chess an art?   Is chess a science? 
Everyone seems to have an opinion on this and for the most part one person’s opinion is as valid as any other’s.   But throughout the modern history of the game, certain, influential individuals with their individual visions of chess, determined the manner in which the game itself developed and evolved. 
Before the 20th century chess was for the most part a diversion, a pastime, and there were few professional players.   Those that did play professionally were considered akin to gamblers and card sharks.   Playing chess for money gained a bit more repute after the St. Petersburg Tournament of 1914 when Czar Nicholar II proclaimed the original Grandmasters - Capablanca, Lasker, Tarrasch, Marshall and Alekhine.   With this newly establish designation chess seemed to become something more than a mere game.  
Lasker was the main proponent of chess as “a fight”, a struggle, and that the winner would always be the player with the strongest character and not necessarily the player with the greatest technical skill.   He discounted chess as an art, believing that winning was the most important thing.   Concerning his main adversary, Tarrasch, he wrote, “Dr. Tarrasch is a thinker, fond of deep and complex speculation.    He will accept the efficacy of a move if at the same time he considers it beautiful and theoretically right.  But I accept this sort of beauty only if and when it happens to be useful.   He admires an idea for it’s depth.   I admire it for it’s efficacy.   My opponent believes in beauty, I believe in strength.   I think that by being strong, a move is beautiful too”. 
Capablanca, the World Champion after Lasker, didn’t accept Laskers ideology.   He considered chess less a struggle of character and certainly not an intellectual pursuit.  He once said, “To play chess requires no intelligence at all”.   But rather, due to his clarity of vision and innate, intuitive style of play, he considered chess a high art form; an art in which two people create together.  His games reflected this flow of artistic beauty. 
Alekhine followed Capablanca as the champion of the world.   His style was completely opposite that of Capablanca.   If Capa loved simplicity and clarity, Alekhine lived for complexity.   It’s peculiar that with these two opposed styles, they both had the same vision of chess.   Alekhine, even more than Capablanca, was intrigued by the artistic side of chess and at the same time frustrated at the difficulties this presented.   He wrote, “Right here enters the moment where the art of chess may be called the most tragic of arts, because the chess artist, in a measure, is dependant on an element that is totally outside the scope of his power: that element is the hostile co-workers who through carelessness constantly threaten to wreck a flawless mental ediface.   The chess player who tries to demonstrate the ‘how’ of a game will view the single point scored a poor offset for the failure to gratify his artistic yearnings”.   Nonetheless, Alekhine created many wondrous works of chess art. 

With the death of Alekhine, Botvinnik became the new World Champion and with him came a new approach to chess.   Botvinnik was an electrical engineer who wrote such books as ‘The Theory and Prospects of Application of Asynchronized Synchronous Machines’.   Quite an ordered mind!   His entire life was equally structured, as was his approach to chess.   Botvinnik left nothing to chance.   Every second of his day was planned and accounted for; every aspect of his opponent was taken into consideration.   He was always prepared thoroughly in mind and body.   He wrote, “If acoustics was a science that informed the world about sounds, then music was an art that revealed the beauty of that art; if logic was a science that revealed the laws of thought, then chess, in the form of artistic images, was an art that illuminated the logical side of thought”.   To him Art and Logic were synonymous.   He made chess a science. 
He was World Champion for a long time and lost and regained the title against Smyslov and Tal.   Smyslov probably should never have won the championship, but Tal is a different story.  
Tal was the exact opposite of Botvinnik.   Totally unorganized, Tal reveled in chaos.  He created impossible-to-calculate diversions on the board, defying logic and reason.  To Tal chess was a battle of wills.   He could spin threads of magic and dare his opponent to unravel them and prove it was just sleight-of-hand - few could, not even Botvinnik. 
But Tal’s health problems cut his career short and Botvinnik’s sustaining power allowed him to regain the title.   He soon lost it again.   This time to Petrosian.  Petrosian’s syle was defensive and, like Smyslov, he added little to the idea of chess.  Spassky took the title from Petrosian.   Spassky was an incredibly versatile player.   He didn’t regard chess as an art or science.   In fact he probably didn’t spend all his time thinking of chess.   His seemed to view chess as a contest or a sport: “may the better man win”.    He appeared almost relieved to give up his title, and the responsibility it required, to Fischer.  
Fischer saw chess different than anyone else.   He viewed it as a personal thing.   It was an extension of himself and he was it’s logical extension.   If anything, he looked at chess as a truth and his duty was to find and expose this truth judging everything else in relationship to this truth.   He was a culmination of all those who went before him.  Once he proved he was the best in the world, that also became his truth - and one that he never could allow to be challenged and possibly destroyed - so he, in effect, retired without ever having to re-prove himself. 
Karpov became World Champion by default and, because of this, always felt the need to prove himself.   He saw chess as a technical achievement - gain a tiny advantage and nurse it into a winning advantage through precise technical skill.  
Kasparov, on the other hand, was and possibly still is, a creative genius.   He was a lot like Tal but with control.   He could envision possibilities like no one before him and coupled that with superior technical skills to make the seemingly impossible happen through sheer will power and an insatiable drive to win.   He was Tal, Alekhine and Botvinnik rolled into one: the final product of the Russian chess machine.   He saw chess as a fight, as an art, as a science, as a sport, as anything but a mere game.   And he has shown the world during his tenure that chess is not one thing nor another, but rather a fertile ground for ideas.  

Who knows what tomorrow will teach us.
  

 

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Chess for Success

Chess if Fun - some fairly easy chess lessons. An introduction to chess strategy.

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Deep Blue versus Kasparov

Jun 24 - PC Magazine - Kasparov's Chess Mess

"IBM Owes Mankind A Rematch" by Garry Kasparov