CHESMAYNE
Midi: Heartsf
![]()
Minor
Pieces - mps
The Chesmayne chess MPs/mps are triangular shaped.
Large triangles are
used for the MPs and small triangles for the mps. Each triangle has the monogram of the MP/mp printed on it ie: PA1, PA2, PA3, PA4, PA5, PA6, PA7 and PA8 for the mps. The monograms RO1, RO2, BS1, BS2, KT1,
KT2, QU1 and KI for
the MPs on Level-1 (traditional chess). Each mp in Chesmayne has been given a name (see individual mps for a list of their names).
“Small is beautiful” - size
matters!
The lesser nobility: PAs, GUs, FSs, BEs, TRs, VAs etc. A mp move must not
in itself be regarded as a developing move, but merely as an aid to development. The mp is not a fighting unit
in the sense that it’s crossing of the frontier is to be feared by the enemy,
since obviously the attacking force of the mps is small compared with that of
the MPs. A mp advance is in reality
impossible of execution, since the enemy mp-center, thanks to its inherent
aggressiveness, will drive back the mps which you have developed. For this reason you should, in order to
safeguard the development of your MPs, first build up a mp-center. The center is composed of four cells which enclose the mid-point ie, A01,
A02, A03 and A04. It follows from the above that mp moves are
only played in the development stage where they either help to occupy the
center, or stand in logical connection with its occupation, that is to say a mp
move which protects its own or attacks the enemy’s center. It follows that moves of the flank mps must be regarded as loss of time (Level-1). In an open game, speed in development is
the very first law. Every MP/mp must
be developed in one move. Every mp
move is to be regarded as loss of time, unless it helps to build or support the center or attack the enemy’s
center. In the opening one or two mp moves should be sufficient, not more. The table below shows a palette of some mps and their attributes.
Table of
minor pieces
The table below shows a palette of some mps and their attributes.
Pawn
Monogram: Pawn (PA) PA1, PA2, PA3 etc.
First
Move (FMO): 1 or 2 cells vertically forward
All
Other Moves (AOM): 1 cell vertically forward
Capture (*): 1 cell diagonally forward
Promotable
(#): Yes
Special
Move (ep): En Passant
Vanguard
Monogram:
Vanguard (GU) GU1, GU2, GU3 etc.
First Move
(FMO): 1 or 2 cells diagonally forward
All
Other Moves (AOM): 1 cell diagonally forward
Capture
(*): 1 cell vertically forward or back
Promotable
(#): Yes
Special
Move: Retreat one cell vertically back
Baidaq
Monogram:
Baidaq (BQ) BQ1, BQ2, BQ3 etc.
First
Move (FMO): 1 cell vertically forward
All
Other Moves (AOM): 1 cell vertically forward
Capture
(*): 1 cell diagonally forward
Promotable
(#): Yes
Special
Move: only to AD (Adviser) in Shatranj
Berolina
Monogram:
Berolina (BE) BE1, BE2, BE3 etc.
First
Move (FMO): 1 or 2 cells diagonally forward
All
Other Moves (AOM): 1 cell diagonally forward
Capture
(*): 1 cell vertically forward
Promotable
(#): Yes
Special
Move: None
Foot
Soldier
Monogram:
Foot Soldier (FS) FS1, FS2, FS3 etc.
First
Move (FMO): 1 cell vertically forward
All Other
Moves (AOM): 1 cell vertically forward
Capture (*): 1 cell vertically forward
Promotable
(#): No
Special
Move: Top-rank horizontal 1 cell left or right
The PAs get their name from an old French word
meaning ‘foot-soldier’
and like the infantry they must advance against the foe. The monogram ‘PA’ is
used to identify this mp. On an 8
x 8 board the PAs are numbered PA1 to
PA8. On a 10 x 10 board the
PAs are numbered PA1 to PA10. On a 12
x 12 board the PAs would be numbered PA1 to PA12.
“We are merely the stars’ tennis-balls, struck and bandied, which way please them”.
On Level-2 (8 x 8 board) the ‘Vanguard’ is introduced. They move diagonally forward, either left or right - the opposite of how the PA moves on the
board. They also have the ability to capture
straight ahead and retreat backwards one cell. The PA and GU may move one or two cells forward on their initial
move and thereafter, one cell forward. The attributes of the
GU introduce peculiar properties into their movement on the board of which you
will see more of in the games that are demonstrated (see Level-02). The monogram ‘GU’ is used to identify this mp.
On an 8 x 8 board the GUs are numbered GU1 to GU8. On a 10 x 10 board the GUs are numbered GU1
to GU10. On a 12 x 12 board the GUs would
be numbered GU1 to GU12.
The minor
pieces - symbol = mp
The mps can be the most misunderstood of the
chess MPs/mps. It takes most players quite a while to find
out from their own experience how to manage these inconspicuous combatants,
mainly because they do not realize that their characteristic attributes make
them specifically useful for certain tasks in the opening, for others in the middle game and once again in the finale. In the opening, the function
of most mps is usually of a static rather than a dynamic nature. You will select for them a more or less
permanent post, in order to gain and maintain control of cells which you want
to make inaccessible to hostile MPs/mps, or on which you want to support
MPs/mps of your own, or you will exchange a mp that obstructs the line of one of your opponents MPs/mps.
In other words, the mp serves
in the opening mainly as an adjunct to the MPs. They get dynamic actions of their own in the middle game, where
they are often used aggressively to drive away MPs/mps which shield the enemy
or where they sacrifice themselves to open lines for the MPs.
In the endgame
they play a dominant role, the decisive factor being usually whether or not one
of the mps can be promoted to QU2 or
other MP. Like the KTs, the mps lend themselves to forking combinations
that are likely to take the inexperienced player by surprise. A unique type of advancement results from a
mp privilege of promotion to any MP - except a KI. Usually a player will choose
QU2, the most powerful MP, to take the place of a mp which reaches the top rank. But there are occasions where
promotion would lose a game which underpromotion to BS3, RO3 or
other MP would draw, or even win,
and others where a new QU2 would lead only to a draw while a lesser MP would force
a win.
Trojan mp
– symbol = TR
The TR is one of the mps. They are soldiers who shows pluck,
determination and energy ie: to work like a Trojan. In classical and medieval
legend a Trojan was a native of the city of Troy. Troilus was the warrior son of KI Priam of Troy, mentioned by Homer and Virgil. In astronomy the Trojans are a group of asteroids which have the same mean motion as
the planet Jupiter. In Greek classical legend
the Trojans were able to enter the city of Troy in a Trojan horse, thus ensuring the destruction of that city (one who is able to subvert
or undermine from within). A ten-year
war was waged (Trojan-war) by the confederated Greeks against the Trojans
to avenge the abduction of Helen, wife of the Greek KI. In the game of Chesmayne a
Trojan may move 1, 2 or 3 cells forward on the first move. Subsequent moves can be 1 or
2 cells. The Trojan captures one cell
vertically forward on the board. They
bear the letters TR
for identification purposes. TR1, TR2,
TR3, TR4, TR5, TR6, TR7, TR8 etc.
Vandal mp
– symbol = VA
The Vandals get their name from a group of
people who in the 5th century ravaged Gaul and Spain, settled in
Africa, and in 455 sacked Rome. A
Vandal is a person who willfully or ignorantly destroys or damages anything, as
property, artistic or
literary treasures. The name is taken
from the Latinization of the native tribal name ‘Vandalus’. In the game of Chesmayne the Vandal may
move 1, 2 or 3 cells vertically forward on the first move. On subsequent moves they may
move 1 or 2 cells vertically forward.
To capture,
the Vandal moves 1 cell diagonally forward. They are used on the 10 x 10 and
larger Chesmayne boards and bear the letters VA. VA1, VA2, VA3, VA4, VA5, VA6, VA7, VA8 etc.
Minor pieces
The letters mp are used in the text to indicate a minor piece. The mps are similar to the PA in action and some of these are listed below…….
Minor Piece and Monogram
|
03 Trojan TR |
04 Vandal VA |
|
06 Troll TL |
|
|
07 Bowman BW |
08 Viking VK |
|
09 Titan TT |
|
|
11 Berolina - BE - Level-05 |
Minor
Pieces
ABATIS-ABATTIS.........................15:01
ABAGAIL................................15:02
ABREAST................................15:03
ACCENT.................................15:04
ACOLYTE................................15:05
A
COUVERT..............................15:06
ACRODROME..............................15:07
AD
MINICLE.............................15:08
ADVANCE
GUARD..........................15:09
ADVANCED MINOR
PIECE...................15:10
AENEAS.................................15:11
AJAX...................................15:12
AKIMBO.................................15:13
ALA-ALAE-ALARY.........................15:14
ALBERT
CHAIN...........................15:15
ALCYONARIAN............................15:16
ALCYONE................................15:17
ALDERMAN...............................15:18
ALFORJA................................15:19
ALIQUANT...............................15:20
ALLAN-A-DALE...........................15:21
ALIQUOT................................15:22
ALTER
IDEM.............................15:23
AMALGAM................................15:24
AMARANTH...............................15:25
AMBS-ACE...............................15:26
AMORETTO...............................15:27
ANABIOSIS..............................15:28
ANADEM.................................15:29
ANADROMOUS.............................15:30
ANATHOUS...............................15:31
ANDROCLES..............................15:32
ANLACE.................................15:33
ANTECEDE...............................15:34
ANTEPENTULIMATE........................15:35
ANTERIOR...............................15:36
ANTHEMION..............................15:37
ANTHESIS...............................15:38
A
PIED.................................15:39
APPOSE.................................15:40
ARCHTYPE...............................15:41
ARCTURUS...............................15:42
ASKEW..................................15:43
ASPIRANT...............................15:44
ASSENTOR...............................15:45
ASTYANAX...............................15:46
ATHWART................................15:47
AVANT-GARDE............................15:48
AZYGOUS................................15:49
BACKWARD PAWN
(BA-PA)..................15:50
15:51
BARRICADE..............................15:52
BARTIZAN...............................15:53
BASTION................................15:54
BATALLION..............................15:55
BATTLEMENT.............................15:56
BATTUE.................................15:57
BAYOU..................................15:58
BEROLINA
(BE)..........................15:59
BLOCKED
CENTRE.........................15:60
BLOCKED MINOR
PIECE....................15:61
BREAKTHROUGH...........................15:62
BLUFF..................................15:63
BODYCHECK..............................15:64
BOLLARD................................15:65
BREVET.................................15:66
BRIGADE................................15:67
BROWNIE................................15:68
BULWARK................................15:69
CANDIDATE..............................15:70
CAPPED PAWN
(PC).......................15:71
CATENATE...............................15:72
CAMEO
PART.............................15:73
CAPITATION.............................15:74
CENTRE MINOR
PIECE.....................15:75
CHASSEUR...............................15:76
CHEVAL-DE-FRISE........................15:77
CHEVRON................................15:78
CAT'S
PAW..............................15:79
CEORL..................................15:80
CEREBRUS...............................15:81
CLASSICAL
CENTRE.......................15:82
COGNATE................................15:83
COHORT.................................15:84
CONCATENATE............................15:85
CLUSTER................................15:86
CONNECTED MINOR PIECE
(:CO-MP).........15:87
COUNTRY
MOVE...........................15:88
CORPS-A-CORPS..........................15:89
CORTEGE................................15:90
DANCETTE...............................15:91
DEFENSIVE
CENTRE.......................15:92
DESPERADO..............................15:93
DOFF...................................15:94
DONZEL.................................15:95
DOS-A-DOS..............................15:96
DOUBLE.................................15:97
DOUBLE-BANKED..........................15:98
DOUBLET................................15:99
DUB-DUBBED.............................15:100
DUPLE..................................15:101
DYAD...................................15:102
ECHELON................................15:103
ECTYPE.................................15:104
EMBRASSURE.............................15:105
ENCIENTE...............................15:106
ENDMAN.................................15:107
ENNOBLE................................15:108
EN PASSANT
(EP)........................15:109
EN
PRISE...............................15:110
ENROBE-ENROBING........................15:111
E PLURIBUS
UNUM........................15:112
EPONYM-EPONYMOUS.......................15:113
EROSE..................................15:114
ERSATZ.................................15:115
ERUMPENT...............................15:116
ESCADRILLE.............................15:117
ESCARP.................................15:118
ESTOP-ESTOPPEL.........................15:119
ETAGERE................................15:120
EXCHANGE...............................15:121
FACEGUARD..............................15:122
FACILE PRECEPS.........................15:123
FACING.................................15:124
FAINEANT...............................15:125
FAIRWAY................................15:126
FARANDOLE..............................15:127
FARDEL.................................15:128
FAR-FLUNG..............................15:129
FARRAGO................................15:130
FASCICLE-FASCICULE.....................15:131
FASCINE................................15:132
FASTIGIATE.............................15:133
FAVOURITE
SON..........................15:134
FAY....................................15:135
FELLOW
TRAVELLER.......................15:136
FERBAM.................................15:137
FERE...................................15:138
FESTOON................................15:139
FEY....................................15:140
FID....................................15:141
FIGURANT...............................15:142
FIXING A MINOR
PIECE...................15:143
FLANKER................................15:144
FLANK
OPENING..........................15:145
FLECHE.................................15:146
FLENCH.................................15:147
FLETCHER...............................15:148
FLEXION................................15:149
FLORET.................................15:150
FLEUR-DE-LIS...........................15:151
FLUNKEY................................15:152
FLYING
COLUMN..........................15:153
FOOT-FAULT.............................15:154
FOOTHOLD...............................15:155
FOOTLESS...............................15:156
FOOTMAN................................15:157
FOOTPACE-FOOTSTEP......................15:158
FOOT SOLDIER
(FS)......................15:159
FOOTWAY................................15:160
FOOTWORK...............................15:161
FOREREACH..............................15:162
FORERUN................................15:163
FORGET-ME-NOT..........................15:164
FORLORN
HOPE...........................15:165
FORMATION..............................15:166
GABLE-GABLE-END........................15:167
GABLET.................................15:168
GABLE
WINDOW...........................15:169
GALLEY
SLAVE...........................15:170
GAM....................................15:171
....................................15:172
GAMIN..................................15:173
GAMINE.................................15:174
GANCH..................................15:175
GANGHOOK...............................15:176
GARDANT................................15:177
GASTRULA...............................15:178
GENDARME...............................15:179
GENTRY.................................15:180
GHAZI..................................15:181
GIRANDOLE..............................15:182
GIRO...................................15:183
GLOMERATE..............................15:184
GO-BY..................................15:185
GONIDIUM...............................15:186
GONIUM-GONOCYTE........................15:187
GORGERIN...............................15:188
GOULASH................................15:189
GRANNY
KNOT............................15:190
GRESSORIAL.............................15:191
GROUPING...............................15:192
GRUMOUS................................15:193
GUARD
(GU).............................15:194
GUARDRAIL..............................15:195
HALBERDIER.............................15:197
HALF
CENTRE............................15:198
HALF PASSED
MP.........................15:199
HALLUX.................................15:200
HAMADRYAD..............................15:201
HANDICAP...............................15:202
HANGING
CENTRE.........................15:203
HANGING
MP.............................15:204
HAT-TRICK..............................15:205
HAUBERK................................15:206
HAVELOCK...............................15:207
HEDGEHOG
FORMATION.....................15:208
HEEL-AND-TOE...........................15:209
HERRINGBONE............................15:210
HESPERIDES.............................15:211
HETROTAXIS.............................15:212
HETEROTHALLIC..........................15:213
HEXAD..................................15:214
HIDALGO................................15:215
HOI POILLI.............................15:216
HOMOGENEOUS............................15:217
ILLEGAL
MOVE...........................15:218
INDIAN
FILE............................15:21
INTERPOSITION..........................15:220
ISOLATED MP (IS-MP)....................15:221
JEMADAR................................15:222
JESSANT................................15:223
KERN...................................15:224
KEVEL..................................15:225
KEY
SIGNATURE..........................15:226
KINGPIN................................15:227
LANSQUENET.............................15:228
MANIPLE................................15:229
MARIONETTE.............................15:230
MATE...................................15:231
METEMPSYCHOIS..........................15:232
MINOR PIECES
(MPS).....................15:233
MP STRUCTURE
DEFECTS...................15:234
MINOR
SUIT.............................15:235
MURAL
CROWN............................15:236
OCTAD-OCTET-OGDOAD.....................15:237
OGIVE..................................15:238
OPEN
CLUSTER...........................15:239
ORDER..................................15:240
ORDINAL-CARDINAL NUMBERED
PIECE........15:241
ORIEL..................................15:242
ORLE...................................15:243
OSCULANT...............................15:244
OSTIARY................................15:245
PACE...................................15:246
PAEON..................................15:247
PAGE...................................15:248
PAGINATE...............................15:249
PAIGINATION............................15:250
PALETTE................................15:251
PALISADE...............................15:252
PALLAS.................................15:253
PAPILLA................................15:254
PARI
PASSU.............................15:255
PARTIZAN...............................15:256
PARTITE................................15:257
PAS....................................15:258
PASO
DOBLE.............................15:259
PASSADO................................15:260
PASSANT................................15:261
PASSE-PARTOUT..........................15:262
PAWN
(PA)..............................15:263
PA
CHAIN...............................15:264
PEON (FS)..............................15:265
PHALANX................................15:266
PHRYGIAN
MODE..........................15:267
..........................15:268
PIN....................................15:269
PLEBIAN................................15:270
POISIONED MP...........................15:271
PORTCULLIS.............................15:272
PROMOTE-PROMOTION (#, SHARP
SYMBOL)....15:273
PROTOTYPE..............................15:274
QUADRUPLET-QUADRUPLEX..................15:275
QUART-QUARTET..........................15:276
QUARTE.................................15:277
QUATERNARY.............................15:278
QUARTERFOIL............................15:279
QUILL..................................15:280
QUILLON................................15:281
QUINARY................................15:282
QUINCUNCIAL............................15:283
QUINCUNX...............................15:284
QUINT..................................15:285
QUISLING...............................15:286
QUOIN..................................15:287
RAND-AND-FILE..........................15:288
RAVELIN................................15:289
REDAN..................................15:290
SAMURAI................................15:291
SATELLITE..............................15:292
SECONDARY..............................15:293
SEME...................................15:294
SENTINEL...............................15:295
SERIAL
NUMBER..........................15:296
TITAN
(TN).............................15:297
TITHONUS...............................15:298
TOMMY ATKINS...........................15:299
TRIAD..................................15:300
TRIPLED
MPS............................15:301
TROJAN
(TR)............................15:302
TROU-DE-LOUP...........................15:303
VANDAL (VA)............................15:304
VAN....................................15:305
VANDAL.................................15:306
VANGUARD
(GU)..........................15:307
YEOMAN OF THE
GUARD....................15:308
ZEUGMA.................................15:309
ZIGZAG.................................15:310
ANABIOSIS..............................15:311
ANTI-PAWNS.............................15:312
ARABIC.................................15:313
BEHINDHAND.............................15:314
BIND...................................15:315
CHIASMA-CHIASMAL-CHIASTIC..............15:316
CONNECTED MPS :CO-MPS,
:CO-PAS........ 15:317
DACTYL
TR..............................15:318
DANAE
(MP).............................15:319
DEAN...................................15:320
DOUBLE ISOLATED (SYMBOL,
:DOI-MP.......15:321
DOUBLED PAWNS (SYMBOL,
:DO-PAS)........15:322
DUMMY PAWN (SYMBOL
:DU-PA).............15:323
FAMULUS................................15:324
FIXED CENTRE
:FC.......................15:325
FREE MINOR PIECE.......................15:326
HALF
CENTRE............................15:327
HALF PASSED PAWN
(:HP-PA)..............15:328
KYPHOSIS...............................15:329
LADIES
FINGERS.........................15:330
LATENT PAWN (SYMBOL,
:LT-PA)...........15:331
LOCHUS.................................15:332
MOPPET.................................15:333
NESTOR
(TR)............................15:334
NUMBERING THE MINOR
PIECES.............15:335
PASSAR
BATTAGLIA.......................15:336
PASSED PAWN (PA-MP, PA-PA).............15:337