CHESMAYNE
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wings - band on the run

Shatranj

View out window to Arabian-style settlement of stone
buildings
Shatranj is the Arabic name
under which chess was known from the 7th century of the first
millennium. It has been (and still is)
played in the Islamic world. This variant of chess is the forerunner of traditional western chess. The Firzan and Fil
(MPs) are used instead of QU1, BS1 and BS2.
Shatranj uses an 8 x 8 unchequered board. The mps are
called ‘Baidaqs’ (BQs). Shatranj is slow and is inclined to be
positional. Positions in which the ELs and AD1 are active are
considered good. Weak cells (:w$) are those that can not be covered
by AD1, EL1 and EL2. Strong cells (:s$)
are those that can be covered by AD1, EL1 and EL2 (there are eight of each
colour). Because AD1, EL1 and EL2 are
weaker than QU1, BS1 and BS2
used in traditional chess, the KI is often used as a
fighting unit. Most conflicts do not
start until about the 15th move of a game (when captures begin to
take place). Sometimes :A and :B
make a mutually agreed set of opening moves (called ‘Ta’bia’). However, the MPs/mps are not allowed to
cross into the opponents half of the board.
This is the first known version of chess (Chaturanga)
and was very popular for many centuries.
It is played on an unchequered board 8 x 8. BQs promote on
reaching rank-8, becoming an EL (in some versions, a GE). Another rule allows the KI to be moved to the
cell of one of his other MPs (transposed), so long as this does not result in
check.

01 The KI is allowed to move one
cell in any direction.
02 The Adviser (AD), is only
allowed to move one cell ‘diagonally’ in any direction. This MP is called a ‘Firzan
’
in Shatranj. A-AD1, B-AD1 and A-AD2,
B-AD2 can never come into contact during a game (opposing colours).
03 The Fil or, elephant (EL) moves two cells in any direction and is permitted
to hop over any intervening MP/mp. There
are two other types of elephant used in Chesmayne and the monograms ET and EP are used for
these (please see ‘Thai’, ‘Burmese’ and ‘Cambodian’
chess for details). An EL can only
reach seven cells on the 8 x 8 board and cannot attack each other.

04 The Faras (KT) moves in the same fashion as his
traditional occidental counterpart.
05 The Rukh (RO) is the most powerful MP and has
exactly the same motion as our modern equivalent.
06 The BQs (Baidaqs) move one cell at a time (FMO)
and one cell thereafter (AOM). They may
only be promoted to EL (EL3, EL4, EL5 etc).

Desert tent scene
07 Castling
is not permitted as this double-move was introduced to chess some 800 years
after the introduction of Shatranj, in the 15th century.
08 :A may commence a game of Shatranj on rank-1 and rank-2
or on rank-7 and rank-8.

link: Figure
1 Islamic ivory chess pieces, draughtsmen and dice in the Ashmolean Museum
09 Shatranj has its
own canon of names for openings etc: Goat Peg, Wonderful and Lovely, Pharaoh’s
Fortress and the Sword Opening being examples, which are called ‘Tabia’. Please see below for a more in depth
discussion and examples in the Chesmayne format. In the 15th century the
convention of allowing white to open was introduced. The main difference between Shatranj and
traditional western chess as we know it, is that in Shatranj, a win can be
achieved by taking all of your adversary’s MPs/mps, except the KI - you do not
need to force checkmate (++CM).
10 A player who is in stalemate may exchange the position of his
KI with any of the other MPs/mps as long as this does not leave his KI in
check. This exchange is regarded as a
single move! It is called a ‘transposition.’
11 The KI and AD1 may be reversed in the ISP but must be
done by both players.

Desert seen from inside cave
1 - L06 Shatranj (8 x 8 board)
This particular
(game-tree) of chess has been played in Islamic countries for more than ten
centuries.
The Chesmayne chess
MPs/mps are triangular shaped. Large triangles are used for the MPs and
small triangles are used for the mps.
Each triangle has the monogram of the MP/mp printed on it ie:
BQ1, BQ2, BQ3, BQ4, BQ5, BQ6, BQ7 and BQ8 for the mps on :L06 (Shatranj). The monograms RO1, RO2, EL1, EL2, KT1, KT2, AD1
and KI for the MPs on :L06 (Shatranj).
:L06 Set-up the board as follows - Initial Starting
Position (ISP)
Diagram of :L06 Board…
-A- -B- -C- -D- -E- -F-
-G- -H-
RO2 KT2 EL2 AD1 -KI EL1 KT1 RO1 rank-1
BQ8 BQ7 BQ6 BQ5 BQ4 BQ3 BQ2 BQ1 rank-2
--- --- --- --- --- --- --- --- rank-3
--- --- --- --- --- --- --- --- rank-4
--- --- --- --- --- --- --- --- rank-5
--- --- --- --- --- --- --- --- rank-6
BQ1 BQ2 BQ3 BQ4 BQ5 BQ6 BQ7 BQ8 rank-7
RO1 KT1 EL1 AD1 -KI EL2 KT2 RO2 rank-8

Rules of Shatranj
01 In the game of
Shatranj a ‘stalemate’ (++ST) is considered a loss.
02 Bare KI (a lone KI on the board without MPs/mps for
his own protection loses the game and is called ‘baring chess’.
03 Castling is not permitted.
04 The :ep (en passant) move is not permitted.
05 The mps (BQs) are only allowed to move one cell at a
time. On the first move the BQ is not
allowed to advance two cells.
06 The light or dark MPs/mps can make the opening move in
Shatranj.
07 Flank
openings are considered the best.
08 The mps are developed first, followed by the
MPs in the rear.

The 16 MPs/mps used in the game of Shatranj
There are six types of MP/mp used in Shatranj
(traditional chess also has 6).
01 King KI
02 Adviser AD AD1
03 Rook RO RO1 and RO2
04 Elephant EL EL1 and EL2
05 Knight KT KT1 and KT2
06 Baidaq BQ BQ1 BQ2 BQ3 BQ4 BQ5 BQ6 BQ7 BQ8
How the MPs/mps
move in the game of Shatranj
KI:
Allowed to move one cell in any
direction.
AD:
Allowed to move one cell diagonally
in any direction.
RO: Moves in the same manner as the traditional RO. RO1
and RO2 are normally brought together on R$02 after the mps have been
moved. In traditional chess (:L01 Chesmayne)
the ROs are normally linked together on R$01.
KT:
Moves in the exact same way as the
traditional KT (2 x 1).
BQ:
The Baidaq is allowed to move forward
one cell at a time. On reaching R$08
the BQ can only be promoted to an AD (Adviser). The :ep (en passant) move and the option of
a two-move advance of the BQ from the ISP (Initial Starting Position) is not
allowed. The BQ captures one cell
diagonally.
EL:
Must be moved two cells diagonally
when played on the board. The EL can
jump over an intervening MP/mp to complete their two cell move. It should noticed that the ELs cannot occupy
a cell on the top rank of the board due to the size of the 8 x 8 board. The word ‘elephant’ (EL) is translated from
the Sanskrit ‘gaja’. Each EL has only
eight cells to which they may move on an 8 x 8 board.
A-EL2 is more important than ELI for :A because EL2 can
protect AD1 (EL1 cannot protect AD1).
B-EL1 is more important than EL2 for :B because EL1 can
protect AD1 (EL2 cannot protect AD1).
The moving ability
of the EL on an 8 x 8 board
Set-up the board and place the MPs/mps as shown
below. Notice that an EL cannot occupy
a cell on the top rank of an 8 x 8 board.
Each EL can only occupy eight different cells on an 8 x 8 board.
:A EL2: $F01 $H03
$F05 $H07 $D03 $B01 $B05 and $D07
:B EL2: $C08 $A01 $A06 $C04
$E06 $E02 $G08 and $G04
---------------------------------------------------
:A EL1: $C01 $A03
$C05 $A07 $E03 $G03 $G05 and $E07
:B EL1: $F08 $B04 $B08 $D02
$D06 $F04 $H02 and $H06
:L06 Shatranj -
sample game on an 8 x 8 board
How
to set-up the Shatranj board…
:A RO2 KT2 EL2 AD1 KI EL1 KT1 RO1 Rank-8
BQ8 BQ7 BQ6 BQ5 BQ4 BQ3 BQ2 BQ1 Rank-7
-----------------------------------------
:B
BQ1 BQ2 BQ3 BQ4 BQ5 BQ6 BQ7 BQ8 Rank-2
RO1 KT1 EL1 AD1 KI EL2 KT2 RO2 Rank-1
Note: :A is playing from the top of the board
(ranks 7 and 8) in this game (normally :A plays from ranks 1 and 2). Set-up the board and play through the moves
shown below. The XY notation is shown on the left. The acentric notation is indicated on the
right.
01A BQ3-F07/F06 BQ3-C12/B07
01B BQ6-F02/F03 BQ6-C05/B04
02A BQ3-F06/F05 BQ3-B07/B06
02B BQ6-F03/F04 BQ6-B04/B05
03A KT1-G08/F06 KT1-D16/B07
03B KT2-G01/F03 KT2-G01/B04
04A BQ6-C07/C06 BQ6-C15/B10
04B BQ5-E02/E03 BQ5-C04/B03
05A BQ6-C06/C05 BQ6-B10/B11
05B EL2-F01/H03 EL2-D06/D10
06A BQ2-G07/G06 BQ2-C11/C10
06B KT2-F03/H04 KT2-B04/D11
07A BQ4-E07/E06 BQ4-C13/B08
07B BQ2-B02/B03 BQ2-C01/C20
08A AD1-D08/E07 AD1-D19/C13
08B AD1-D01/E02 AD1-D04/C04
09A EL1-F08/H06 EL1-D17/D13
09B BQ7-G02/G03 BQ7-C06/C07
10A KI-E07/F07 KI-D18/D17
10B KT2-H04/F03 KT2-D11/B04
11A RO1-H08/D08 RO1-D15/D19
11B KT2-F03/E05+CH KT2 B04/A03+CH
12A KI-F07/G08 KI-C12/D16
12B KT2-E05/D03 KT2-A03/B02
13A BQ5-D07/D06 BQ5-C14/B09
13B KT2-D03/F02 KT2-B02/C05
14A KT2-B08/C06 KT2-D21/B10
14B BQ4-D02/D03 BQ4-C03/B02
15A BQ7-B07/B06 BQ7-C16/C17
15B BQ5-E03/E04 BQ5-B03/A02
16A BQ3-F05*E04-BQ5 BQ3-B06*A02-BQ5
16B BQ4-D03*E04-BQ3 BQ4-B02*A02 BQ3
17A BQ5-D06/D05 BQ5-B09/A04
17B AD1-E02/D03 AD1-C04/B02
18A BQ6-C05/C04 BQ6-B11/B12
18B BQ2-B03*C04-BQ6 BQ2-C20*B12-BQ6
19A BQ5-D05*C04-BQ2 BQ5-A04*B12-BQ2
19B AD1-D03*C04-BQ5 AD1-B02*B12-BQ5
20A EL2-C08/A06 EL2-D20/D24
20B AD1-C04/D03 AD1-B12/B02
21A RO2-A08/C08 RO2-D24/D20
21B KT1-B01/C03 KT1-D02/B01
22A KT2-C06/B04 KT2-B10/C19
22B KT1-C03/A04 KT1-B01/D26
23A RO2-C08*C02-BQ3 RO2-D20*C02-BQ3
23B EL2-H03/F01 EL2-D10/D06
24A EL2-A06/C04 EL2-D24/B12
24B KT2-F02/H03 KT2-C05/D10
25A KT1-F06*E04-BQ4 KT1-B07*A02-BA4
25B BQ1-A02/A03 BQ1-D28/D27
26A RO2-C02/E02+CH RO2-C02/C04+CH
26B KI-E01/D01 KI-D05/D04
27A KT2-B04*D03-AD1 KT2-C19*B02-AD1
27B EL2-F01*D03-KT2 EL2-D06*B02-KT2
28B RO1-D08*D03-EK2++CM RO1-D19*B02-EL2++
++WN for :A ++LS for :B
Note: in the final
position above B-KI is prevented from capturing the A-RO2 due to EL2 on $C04
(if the KI captured RO2 on $E02 the KI would still be in +CH by EL2 on $C04.
Example game of
Shatranj
The XY notation is shown on the left. The centric notation is indicated on the
right.
01A BQ4-D02/D03 BQ4-C03/B02
01B BQ6-C07/C06 BQ6-C15/B10
02A BQ4-D03/D04 BQ4-B02/A01
02B BQ7-B07/B06 BQ7-C16/C17
03A BQ3-C02/C03 BQ3-C02/B01
03B BQ6-C06/C05 BQ6-B10/B11
04A BQ4-D04/D05 BQ4-A01/A04
04B KT1-G08/F06 KT1-D16/B07
05A BQ3-C02/C03 BQ3-C02/B01
05B BQ7-B06/B05 BQ7-C17/C18
06A BQ2-B02/B03 BQ2-C01/C20
06B BQ6-C05/C04 BQ6-B11/B12
07A BQ2-B03*C04-BQ6 BQ2-C20*B12-BQ6
07B BQ7-B05*C04-BQ2 BQ7-C18*B12-BQ2
08A EL1-C01/A03 EL1-D03/D27
08B EL2-C08/A06 EL2-D20/D24
09A KT1-B01/D02 KT1-D02/C03
09B KT1-F06*D05-BQ4 KT1-B07*A04-BQ4
10A RO1-A01/C01 RO1-D01/D03
10B KT2-B08/C06 KT2-D21/B10
11A Next move ? Next move ?
11B Next move ? Next move ?
Set-up the Shatranj board
and play through the moves shown above and then continue the game.
Opening (Shatranj)
The openings in Shatranj
have canonical names. These are known as
‘Tabia/Tabiat’. A Tabia is a particular
mp formation that is built up from the ISP (Initial Starting Position) of the
MPs/mps ie…
01 Mujannah: flank
opening (links RO1 and RO2 on rank-2 and secures $F04).
02 Sayyal: torrent
opening (BQ6 is advanced - the torrent BQ).
03 Muwashshah:
richly-girdled opening.
04 Watad al-Farz:
Goat Peg opening.
05 Sword
opening.
06 Pharoh’s Fortress
opening.
07 Ghariba wa
Malubi: Wonderful and lovely opening.
08 The sheikh’s
opening (:B moves BQ4 and BQ5 into the center).
09 Slave’s
Banner.
Some of these openings are listed
below…
The Sheikh’s
Opening
In this opening, :B moves
BQ4 and BQ5 into the center on move 10 and 11.
The XY notation is shown on the left.
The Acentric notation is indicated on the right.
01A BQ6-F02/F03 BQ6-C05/B04
01B BQ3-F07/F06 BQ3-C12/B07
02A BQ6-F03/F04 BQ6-B04/B05
02B BQ4-E07/E06 BQ4-C13/B08
03A BQ3-C02/C03 BQ3-C02/B01
03B BQ6-C07/C06 BQ6-C15/B10
04A BQ3-C03/C04 BQ3-B01/B12
04B BQ5-D07/D06 BQ5-C14/B09
05A KT2-G01/F03 KT2-D07/B04
05B BQ2-G07/G06 BQ2-C11/C10
06A KT1-B01/C03 KT1-D02/B01
06B BQ7-B07/B06 BQ7-C16/C17
07A BQ5-E02/E03 BQ5-C04/B03
07B KT2-D08/D07 KT2-D21/C14
08A BQ7-G02/G03 BQ7-C06/C07
08B KT1-G08/E07 KT1-D16/C13
09A BQ2-B02/B03 BQ2-C01/C20
09B AD1-D08/C07 AD1-D19/C15
10A BQ4-D02/D03 BQ4-C03/B02
10B BQ5-D06/D05 BQ5-B09/A04
11A RO2-H01/G01 RO2-D08/D07
11B BQ4-E06/E05 BQ4-B08/A03
12A RO1-A01/B01 RO1-D01/D02
12B AD1-C07/D06 AD1-C15/B09
13A BQ2-B03/B04 BQ2-C20/C19
13B BQ1-H07/H06 BQ1-D14/D13
14A EL1-C01/A03 EL1-D03/D27
14B EL2-C08/A06 EL2-D20/D24
15A BQ6-F04*E05-BQ4 BQ6-B05*A03-BQ4
15B BQ3-F06*E05-BQ6 BQ3-B07*A03-BQ6
16A BQ3-C04/C05 BQ3-B12/B11
16B AD1-D06/C07 AD1-B09/C15
17A BQ2-B04/B05 BQ2-C19/C18
17B BQ6-C06*B05-BQ2 BQ6-B10*C18-BQ2
18A KT1-C03*B05-BQ6 KT1-B01*C18-BQ6
18B KI-E08/D08 KI-D18/D19
19A KT1-B05/C03 KT1-C18/B01
19B BQ7-B06*C05-BQ3 BQ7-C17*B11-BQ3
20A EL1-A03*C05-BQ7 EL1-D27*B11-BQ7
20B KT2-D07*C05-EL1 KT2-C14*B11-EL1
21A KT2-F03*E05-BQ3 KT2-B04*A03-BQ3
21B Next move ? Next move ?
22A Next move ? Next move ?
Set-up the Shatranj board and play through the moves
shown above and then continue this game.
Torrent opening (Sayyal opening)
:A advances BQ4 to
$F05 on move 20A. The XY notation is
shown on the left. The acentric
notation is shown on the right.
01A BQ7-G02/G03 GQ7-C06/C07
01B BQ1-H07/H06 BQ1-D14/D13
02A BQ7-G03/G04 BQ7-C07/C08
02B BQ3-F07/F06 BQ3-C12/B07
03A BQ8-H02/H03 BQ8-D09/D10
03B BQ1-H06/H05 BQ1-D13/D12
04A BQ7-G04/G05 BQ7-C08/C09
04B BQ3-F06/F05 BQ3-B07/B06
05A BQ8-H03/H04 BQ8-D10/D11
05B BQ2-G07/G06 BQ2-C11/C10
06A BQ6-F02/F03 BQ6-C05/B04
06B RO1-H08/H07 RO1-D15/D14
07A BQ6-F03/F04 BQ6-B04/B05
07B RO1-H07/F06 RO1-D14/D12
08A BQ5-E02/E03 BQ5-C04/B03